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Ascendant
by Wayne V.
Publisher: Autarch
Date Added: 03/27/2022 19:02:57
pixel_trans.gif Ascendant I'm sure this is a comprehensive RPG system, but I've found it very hard to read and get my head around. For me, it's like reading software code. The text could use some serious editing, and it's enough for me to wonder how this title got the 5 star rating it had when I bought it. I won't be introducing it to my gaming group. I felt from the drawings of scantily clad women in the book, it wasn't aiming for a mixed audience. I much prefer the recently published Absolute Power, or Mutants and Masterminds. I would suggest people look elsewhere for a superhero RPG. ...

Rating:
[1 of 5 Stars!]
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Deadlands: The Cackler
by Daxton N.
Publisher: Pinnacle Entertainment
Date Added: 03/17/2022 11:15:08
pixel_trans.gif Deadlands: The Cackler Spoiler free review: Deadlands has gone through a lot of changes sinced I first found out about it in 1998. Learning a new game after being weaned on AD&D was intimidating, but the lore was what kept me coming back. Especially knowing that Deadlands: The Weird West was a growing, changing and *living* campaign. And "The Cackler" may be the most exciting that I have read. Alternate histories are a difficult genre, taking known characters and events of American legend and making them fictional but feeling familiar. At some point, the writers could be expected to "dry up" their well of knowledge because, eventually, how much of a threat can the Reckoners and their Servitors be if players can vanquish them in their published adventures? The Cackler does this by introducing new threats that feel fresh and original and still familiar! A Living Worlds means that moving forward sees heroes perish. I loved The Cackler as a new villain I recognize, and I am anxious t...

Rating:
[5 of 5 Stars!]
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Crom the GameBook
by Tawny M.
Publisher: Cat Wheel Table Top
Date Added: 03/16/2022 12:25:33
pixel_trans.gif Crom the GameBook Crom The Barbarian is a Gamebook by W. Caddell using stories from Crom the Barbarian, a public domain character with some really heavy Conan feels, and an easy enough play system to learn, though definitely different from others. This is not exactly like one of your old choose your old adventure stories. As the dice place a heavy role in how things are handled in each scenario. But you do have quite a few choices in how you can make your character, or simply play as the titular character Crom. Now I am not going to go in to full details on the system or the stories you can play though this as that would ruin quite a bit of the excitement of picking up this book yourself. However, I will strongly suggest that, if you’re looking for a single player game to get your dice rolling kicks out of, this is a far game to pick up....

Rating:
[4 of 5 Stars!]
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Girl Genius 13: The Sleeping City
by James B.
Publisher: Studio Foglio
Date Added: 03/03/2022 19:39:55
pixel_trans.gif Girl Genius 13: The Sleeping City The Mechanicsburg arc finally comes to end, with an ending that's kind of awesome but kind of unsatisfying. But it does set up some interesting questions for the next arc! (Originally posted on Goodreads)

Rating:
[4 of 5 Stars!]
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Sentinel Comics: The Roleplaying Game Core Rulebook
by Colin B.
Publisher: Greater Than Games, LLC
Date Added: 02/17/2022 10:06:31
pixel_trans.gif Sentinel Comics: The Roleplaying Game Core Rulebook I'd been playing Sentinels of the Multiverse, the card game set in the same universe as this RPG, for a number of years before I heard about this game being kickstarted, and as a fan of the universe and superhero RPGs in particular, I decided to back it to see what innovations it would bring to my table. I'm always initially wary of new superhero RPGs, having been burned by systems that promised more than they could deliver in the past, but I had faith that the same attention to detail and tight design that went into SotM would be repeated here. I am happy to report that my faith has been rewarded, and then some. As a lifelong GM (not my choice, believe me, I'd love to play!), I've been looking for a system that walks that fine line between narrative freedom and systemic crunch, capable of satisfying the roleplayers and the gamers at the session. Sentinel Comics is that game. Let's start with the visuals; from the moment you open the book and see the beautifu...

Rating:
[5 of 5 Stars!]
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Book of the Kindred
by ethan a.
Publisher: White Wolf
Date Added: 02/13/2022 19:46:19
pixel_trans.gif Book of the Kindred As a brand new player and a brand new storyteller, this book is great and so helpful! It explains all the important lore in a very digestable way (a vampire explaining the kindred world to a human), whereas the corebooks can get a little overwhelming. And if you're more into the lore rather than the mechanics, this is also great because it focuses on the world and the vampires in it. I can't reccomend it enough for other people new to the franchise.

Rating:
[5 of 5 Stars!]
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Ascendant
by Jacob H.
Publisher: Autarch
Date Added: 02/04/2022 19:54:14
pixel_trans.gif Ascendant I like crunch in a system, and at first glance I thought "hmm might get bogged down too much" but as my familiarity with the system grows it goes faster and faster. Ascendant hits an absolute sweet spot of intuitive + crunch without feeling like it is sacrificing either. You can stat pretty much anything you can think of with very few exceptions. The benchmarks provided make things easy to stat out and a quick reference when someone wants to throw a mack truck at a crowd. I have seen very few things in comic books that I couldn't do in this game. Been running a weekly game for a couple weeks at this point and have statted up a half dozen characters and it keeps getting easier....

Rating:
[5 of 5 Stars!]
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Ascendant
by Karl G.
Publisher: Autarch
Date Added: 02/04/2022 13:42:43
pixel_trans.gif Ascendant Amazing. Brilliant mechanics. Once you digest the mechanics, it's wonderful when you realize how everything works together, how everything is interlinked and interconnected with the awesome supermetric system. The supermetric system and its benchmarks make it incredibly easy to process the crunch of the system, so gameplay is smooth and fast. Takes under 10 seconds to determine the difficulty of any task, from the time to investigate a crime scene to throwing a party member at an enemy flying away to catch them, and you roll against a table, and it's resolved easily. It's beautiful. Even now I have dozens of possible character ideas that can be easily realized in the system. The best part is how you can conceivably transplant it in almost any setting too. It's incredible. Buy it- you won't regret it. ...

Rating:
[5 of 5 Stars!]
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Ascendant
by Sullivan B.
Publisher: Autarch
Date Added: 02/04/2022 13:25:01
pixel_trans.gif Ascendant Ascendant is a great game, with crunch in the right places. As others have said, the bits that take a while are all front-loaded into character generation, and session time, whether actual combat, investigation, or other actions, is always simple to resolve mechanically. compare the number for the power/attack being used to the opposed value or the magnitude of the problem, adjust for extraordinary effort being used on either side (hero points), roll d100, consult the chart to see if the action was successful and by how much. In my experience it's very easy for a player to sit down for a session with very little knowledge of the system and still make decisions. for example, a player can decide to focus on putting out a fire instead of attacking the villain, and the GM can just present the information as "the fire is X strong, your power is Y strong, that means it will take X-Y=Z time to put it out, which you can halve by using a hero point". in play, you get used to thi...

Rating:
[5 of 5 Stars!]
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Ascendant
by Glen B.
Publisher: Autarch
Date Added: 02/04/2022 10:46:59
pixel_trans.gif Ascendant Its obsession with detailing every possible mechanical interaction creates a horrendous bogged-down mess. While it claims to be "Physics based" it's really just an extremely complex effects based system. I can't imagine actually wanting to run or play this, every little thing would require looking up values on tables and unnecessary formulas. For example: People can passively smell things at a range determined by: Ranks in Ultra-Sensitive Scent + Weight of Odorant + Pungency SP - 10 - SP of Cover or Obscurity. There are tables to look up the Pungency of various oderants, and the weight of various items. Why? In what *possible world* is this a fun or engaging exercise to do in a super hero game? And on top of that, Ultra-Sensitive Scent is a weirdly expensive power, costing more than twice as much as hearing and even more than vision. Because apparently Ascendant thinks that being able to smell a dead body from a thousand feet away is worth 40 points (an amount the...

Rating:
[2 of 5 Stars!]
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Wizard Pickles
by Tevel D.
Publisher: Planet Urf Entertainment
Date Added: 01/30/2022 14:44:25
pixel_trans.gif Wizard Pickles Great artwork and great puzzles! There are several "layers" to the puzzles, and my kids and I are only going through the first layer as I write this review, but it's great so far! As in the examples, it's mostly look and find, but there is more "puzzling" puzzles alter, plus I have been watching the kids pass over clues to the overarching puzzles. This is very much in the style of the Usborne Books puzzle books "Knight's Quest", Dragon Quest", et al. I bought the PDF, and was able to print out the puzzles 11"×17" (approximately A3) in glorious colour, and it's great. This is one case where "the medium is the message", and I don't think the native PDF would be as enjoyable, unless you have a decent tablet. With that out of the way, I also want to say how great it is to find an activity book like this, online, in PDF for a rainy dat activity for the family. My only complaint is that Planet Urf hasn...

Rating:
[5 of 5 Stars!]
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Root: The Roleplaying Game
by Roger L.
Publisher: Magpie Games
Date Added: 01/27/2022 02:56:45
pixel_trans.gif Root: The Roleplaying Game https://www.teilzeithelden.de/2022/01/10/ersteindruck-root-t-
he-roleplaying-game-magpie-games-gar-nicht-so-niedlich/ Ein geheimnisvoller Wald, bevölkert von putzig ausschauenden Fabelwesen - das erscheint wie das Setting eines Rollenspielsystems für Kinder. Doch in Root, basierend auf dem gleichnamigen Brettspiel, gibt es knallharte Abenteuer zu erleben, finstere Intrigen aufzudecken und sogar die Fraktionen eines Bürgerkriegs gegeneinander auszuspielen. Das Brettspiel Root - A Game of Woodland Might and Right von Leder Games hat seit seinem Erscheinen 2018 etliche Preise gewonnen. Fans mögen das Strategiespiel wohl auch wegen seiner narrativen Elemente und dem bildschönen Artwork. Jetzt hat der Verlag in Kooperation mit dem Rollenspielverlag Magpie Games nach einer erfolgreichen Kickstarter-Kampagne 2020 ein Rollenspielsystem in der gleichen Spielwelt herausgebracht. Es heißt Root – The Roleplaying Game und kann bereits als PDF erworben und als Hardcover vorbestellt werden. Ich habe ...

Rating:
[5 of 5 Stars!]
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Ascendant
by WGA R.
Publisher: Autarch
Date Added: 01/22/2022 06:42:29
pixel_trans.gif Ascendant Like most older gamers, I've been around the block a few times with regard to preferences. I went through a "D&D and nothing else" phase, a Traveller phase, a White Wolf phase, a "buckets of dice" phase, a Fate phase... pretty much everything since the early 90s. One theme I seem to come back to again and again is *granularity*. For me, a major test of a system is how well it can distinguish between two things that are relevant during play. Some systems barely even consider granularity, some go to extraordinary extremes and some try to strike a balance between narrative and granularity that can sometimes overwhelm matters. Few games get the balance perfect (Ars Magica, maybe?) but that's not really what's important; not the balance between narrative and granularity of simulation, but getting the granularity right for what the game is actually trying to achieve. Take Fading Suns as an example. While it has a deservedly legendary setting, the game ...

Rating:
[5 of 5 Stars!]
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Ascendant
by William M.
Publisher: Autarch
Date Added: 01/13/2022 16:05:08
pixel_trans.gif Ascendant I tend to collect RPG rules and settings, far more than I'd have time to play. This time though, I am looking forward to building a character and jumping in to a game. There's a growing Discord community that will make it easy to get stuck in and moving with the game! Can't wait! This game is a top notch production that I think is on par with the current big names in the gaming industry. The production values are high and the result is impressive. Even my non-gamer family member says it's a beautiful book. What I like most is the combination of the comic style - which takes me back to some great graphic novels of the 80s and 90s - combined with the ripped-from-the-headlines pacing of the introductory setting material. Reading the first 40 pages sets the stage for the inevitable moment of HELL YEAH! I want to play this game! Can't wait to get into the first session. Some mechanical high points to follow - if you are one of those people like me who appreciate...

Rating:
[5 of 5 Stars!]
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Ascendant
by Jason L.
Publisher: Autarch
Date Added: 01/13/2022 12:20:06
pixel_trans.gif Ascendant If you're looking for a crunchy superhero RPG system this should be your go-to book. The flexibility in creating your hero is outstanding. Let me give you my example. I made a pretty standard telepath/telekinetic hero. Then I made a technology controlling hero whose body produced nanites. Then I thought of a cool hero name and combined those two characters with the Alternate Form perk to make Hivemind, a telepath/telekinetic who can discorporate his body into a cloud of nanites! How insanely cool is that? I haven't had a single idea that I couldn't figure out how to create with these rules. The gameplay retains that level of flexibility and does so with a level of crunch that *maybe* goes too far. Let me give you an example. A strong hero picking up something heavy and chucking it at bad guys is a common trope, right? Well, to do that you have to measure the object's height and weight in SPs which is a pretty easy conversion from pounds once you start to memorize...

Rating:
[4 of 5 Stars!]
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