New to the Black Hack family of games, I bought this as my first choice. The Anime/Manga type of game is covered well in other books, but most often with a bewildering array of options and choices for both gms and other players. The Anime Hack avoids this trap rather nicely by boiling down the tropes and ideas just as the game engine is boiled down by the rule set the author used. D20 roll-under is not a new concept, but it is nice to see it handled effectively and clearly written as well. I particularly like the classes used for this game, and I am not disapointed that one of those posted on Facebook got me to buy the book. I even found myself dreaming up scenarios for the game that made me write them down before being able to sleep.
To sum up my review: Buy it. Plan it. Play it....
Being a fan of the established Comic series, I absolutlely loved how the marriage of the comicbook and the rpg came together.
I ran this adventure and my players were instantly hooked into the Sixth Gun world. I would definitley recommend it/
A nice Black Hat setting book, it really gives off what I would expect for a cliche anime vibe (and that's a good thing in my opinion).
That being said, it could still use some polishing here and there. For example, there is an error in the Monster Collector class. The first special feature is a duplicate of the Mecha Jockey's special feature, meaning the first special feature of the Monster Collector does not currently exist.
If you enjoy intense, dark, and suspenseful stories then you will Love Killing Hope, I absolutely Loved It!!! The graphics are incredible too, they help the reader truly feel the intensity and the gravity of what the characters are experiencing. Volume # 1 of Killing Hope has me anxious for future Volumes.
Before purchase, the preview is misleading because it only provides a single page of sample art, the cover. This cover artwork is of much higher quality than the remainder of the book, and the "humour" of this guide is tedious, at best. The ideas contained here would be better served as part of a larger narrative, perhaps with Lucinda describing possible plans to her friends.
What I appreciate about Sunnyville Stories is the subtle humor throughout. This issue was loaded with little jokes that didn't interrupt the main narrative and I found myself smiling or chuckling often. Also noticed a certain easter egg referencing an esteemed comic creator. Max West has an endless imagination and I'm always impressed with the fun stories he comes up with for this all-ages comic book. Good stuff. Recommended.
This is, without a doubt, the single best-written superhero setting sourcebook I have ever purchased. As a long time gamer of super settings, I have bought several good products on this website; but this is the first I have been compelled to review.
It is *that* good. I simply cannot say enough about the craftmanship of the writing. The reader can become immersed in this setting. You will be drawn in by the city description, the depth of the NPCs, the structure of the various organizations, and even the municipal politics. The deepweb chatter inserted from time to time regarding plans within plans of the big bad guys and their shadow groups was an especially nice touch.
The material is fun to read, the setting is original, and the details are well explained. Bravo!...
What's fun about Sunnyville Stories is their playful tone, however, this issue deals with a mature theme--yet it's still told for all-ages. What's impressed me about Max West from the start is his storytelling ability and his clever combination of overt and subtle humor. The man never seems short on ideas and how he came up with this type of story for this type of comic, I'll never know. This story was solid, the town of Sunnyville seemed like a real place, and a few new art techniques were used compared to the rest of the series. You can count this fan happy....
You can always count on Max West to deliver a good tale with Sunnyville Stories and this issue is no exception. What sets his comics apart is his desire to bring back the good old days of yesteryear by instilling in each installment some kind of moral. This issue does just that and tackles the importance of trying again after not succeeding--especially against opposition--a lesson we all need to be reminded of now and then. Really appreciated this issue.
While the price is reasonable the content is the real problem. The stats and information on the characters is squeezed together instead of a full or half page layout. I have a large number of Green Ronin products and this is not one of the good ones. The only saving grace is the price for the PDF.