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Britannia Volume 3: Lost Eagles of Rome
by Eddy W.
Publisher: Valiant Comics
Date Added: 11/05/2022 16:31:58
pixel_trans.gif Britannia Volume 3: Lost Eagles of Rome The latest (and unfortunately last) volume of Britannia. This one takes place in Egypt primarily, but the intersection of mystical thinking, logical detection, and political intrigue isn't lost.

Rating:
[5 of 5 Stars!]
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Britannia Volume 2: We Who Are About to Die
by Eddy W.
Publisher: Valiant Comics
Date Added: 11/02/2022 14:46:02
pixel_trans.gif Britannia Volume 2: We Who Are About to Die Another great volume of Britannia. This one takes place inside Rome, allowing the Detectioner to mingle with the class and gender politics of the time. If you liked the first volume, this second one is just as good.

Rating:
[5 of 5 Stars!]
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Britannia Volume 1
by Eddy W.
Publisher: Valiant Comics
Date Added: 10/29/2022 12:24:15
pixel_trans.gif Britannia Volume 1 Although put out by Valiant, this isn't a superhero comic. It's more of a historical horror mystery, featuring Antonius Axia, the world's first detective. The story moves effortlessly between Sherlock Holmes induction tricks and outright fantasy, never quite clarifying whether the whole thing is genuinely magical or actually based in reality. It's self-contained, so it makes for a nice, tight read.

Rating:
[5 of 5 Stars!]
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Judge Dredd Megazine #333
by Eddy W.
Publisher: Rebellion
Date Added: 10/28/2022 09:31:40
pixel_trans.gif Judge Dredd Megazine #333 I admittedly mainly got this for the amazing A.H.A.B. strip collected in the back, but the whole issue is classic Dredd. Well worth a few bucks to pick up over a hundred pages of material!

Rating:
[4 of 5 Stars!]
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Venture City • A Superpunk Sourcebook for Fate Core
by Rebekah T.
Publisher: Evil Hat Productions, LLC
Date Added: 10/26/2022 08:41:23
pixel_trans.gif Venture City • A Superpunk Sourcebook for Fate Core Venture City is, in some ways, exactly what you would look for when searching for an easy, roleplay heavy game about superheroes and the city they protect. It's got tons of powers, ways to mix and match, and ways that these powers manifest to make even one super with invisibility play differently than another (for instance, blending in with environments with camouflage vs. having the shadows coallesce around you and hide you). However, I do have some of the same complaints that I've seen others list here: the math on some of these powers is pretty game breaking. To use the invisibility example from before, it's possible to get up to +8 Stealth just on your invisibility power stunt, to say nothing of your *mundane* stealth skill, making it nearly impossible for anyone to detect them (of course, this is the point of the major boost to the skill, but that means that even other modes of detection such as hearing, touch, infrared and so on are probably not going to roll high...

Rating:
[3 of 5 Stars!]
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Wolvenheart Vol. 1: Legendary Slayer
by Eddy W.
Publisher: Mad Cave Studios
Date Added: 10/17/2022 17:51:20
pixel_trans.gif Wolvenheart Vol. 1: Legendary Slayer A blending of tons of Victorian horror and Gothic fiction, along with a touch of Loki'a Time Variance Agency. In fact, the time travel elements were implied to be a big part of the story, but they only really matter in the very beginning and very end of this collection. Still, fans of the Castlevania series, Vampire Hunter D, and the Darkstalkers video games/comics will enjoy this. (Bonus points for having Romani characters and never once using the word g*psy.)

Rating:
[4 of 5 Stars!]
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The Last Session Vol. 1
by Eddy W.
Publisher: Mad Cave Studios
Date Added: 10/16/2022 12:07:41
pixel_trans.gif The Last Session Vol. 1 One part D&D-style comic adventure, one part drama about a group of friends struggling to come to terms with the changes in their life. An excellent story!

Rating:
[5 of 5 Stars!]
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Over the Ropes Vol. 1
by Eddy W.
Publisher: Mad Cave Studios
Date Added: 10/16/2022 10:38:57
pixel_trans.gif Over the Ropes Vol. 1 A fun comic about the drama of a small pro wrestling promotion. A bit rushed near the end -- it probably needed one more issue -- but definitely a must-read for any wrestling fan.

Rating:
[5 of 5 Stars!]
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Sentinel Comics: The Roleplaying Game Core Rulebook
by COREY M.
Publisher: Greater Than Games, LLC
Date Added: 10/08/2022 02:03:01
pixel_trans.gif Sentinel Comics: The Roleplaying Game Core Rulebook I had no interest in the Sentinel Comics setting and character, so I spent two years trying out everything I could (Mutants & Masterminds, Icons, MASKS, and the newer Champions--I had 2nd ed. in the 80s) before giving SCRPG a shot. I joined an online Play-by-Forum and played for 6 months before we had to end it. I didn't want to stop--it's such a great system (and the other reviewers can give you more details). So now I am using Mythic Game Master Emulator and playing a solo campaign. Other systems try to either codify comic book physics or go heavy interpersonal drama (MASKS--hated it), but SCRPG somehow lets you be specific in your hero and villain creations without limiting you in how your chosen powers work. In fact, every action is a mini-game in how creatively you can justify the use of one Power with one Quality (like Self-Disciplined, Close Combat, or Leadership) to get the best result. With practice and experience, you'll discover the great combos and syner...

Rating:
[5 of 5 Stars!]
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Masks: A New Generation
by Charles W.
Publisher: Magpie Games
Date Added: 09/29/2022 16:18:31
pixel_trans.gif Masks: A New Generation Not only is Masks my favorite Superhero roleplaying game, it's currently my favorite TTRPG right now. If you'd like to run or play in games that emulate Young Justice and other teen superhero series, this game is for you! This game is SO much fun!

Rating:
[5 of 5 Stars!]
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Ascendant
by D. M.
Publisher: Autarch
Date Added: 09/29/2022 09:04:10
pixel_trans.gif Ascendant Update: My group is on our second campaign of Ascendant at this point, and it continues to shine. Using the SP system has become second nature for just about every member of our group and it works exceedingly well. == Just gave this a spin with my group for our final session of 2021, and we REALLY liked it. It looked complicated at first, but actually it's not a hard game to learn. The core mechanic is simple enough: AV + Hero Points vs DV + Hero Points = RV. Check that RV on the CHART, and roll a d100 to see what color result you get. Once we had that down it was very fast to use in play--by the end of the night a round of combat was going as fast as D&D, and we've spent years using d20 systems. We thought the SPs lining up with real-world numbers was cool. I like to run more simulationist-style campaigns in general, and my players like the idea of being able to see what the heroes they made would actually be capable of rather than just me riffing the results. The se...

Rating:
[5 of 5 Stars!]
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Ascendant
by Jan L.
Publisher: Autarch
Date Added: 09/23/2022 09:34:29
pixel_trans.gif Ascendant Ok, let me start with the one thing that might color this just a little bit. I *like* mechnically crunchy systems. I cut my teeth on D&D 3.5 in table top. I like lighter systems as well for certain things, don't misunderstand me, but I like crunchy systems too. During character creation, character upgrading as you earn points and advance in the game, and if your on the GM side of the screen, the system is crunchy. For me, that's a boon, but I understand not everyone is going to feel that way. However, if you don't feel that way? You will still like the system because, once you get past character Gen, it only stays crunchy during character upgrading and if you take on GMing. If your in the player seat? It gets a whole lot less mechanically intense most of the time. I'm currently playing a game and having a blast with it in an ongoing campaing. This is a sequel too a game this same game group played in Mutants and Masterminds 3rd edition. We rebuilt the 4 re...

Rating:
[5 of 5 Stars!]
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Ascendant
by Jordan M.
Publisher: Autarch
Date Added: 09/21/2022 10:43:00
pixel_trans.gif Ascendant The image that comes to mind when most people hear "Simulates the physics of a comic-book world" is one of a book that is impossibly complex, full of math that no one would want to use at their table, and reduces the amazing and fantastical worlds to something dull. Almost like a physics textbook. The brilliant mind behind ASCENDANT has managed to make sure that's not the case. Not only is the action as high paced and spectacular as any comic book, the actual play is as smooth of a system as I've ever seen. ASCENDANT addresses the common criticism of effects-based games by grounding every effect in the physical reality of the world, such that a fire blast and a cryoblast are equally easy to run but do distinct things both in the direct resolution of the blast and in what kind of other abilities you can Power Stunt off of them. It's a game where meticulous care was taken when choosing the baseline numbers so that the actual play consideration of things like, &qu...

Rating:
[5 of 5 Stars!]
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Ascendant
by Mark C.
Publisher: Autarch
Date Added: 09/21/2022 02:50:25
pixel_trans.gif Ascendant Firstly and most importantly, let's deal with the actual gameplay. Ascendant plays great - it's fast, smooth, and can handle plenty of characters without getting bogged down in the details. It uses a d100 system (with a very few cases where other dice are used), and charts and tables rather than directly rolling for damage. Character design is extremely flexible, and not too difficult to master - although you will want to make use of spreadsheet software rather than doing it by hand. When it comes to the design of the PDF... it's beautiful. The artwork (and there's a lot of it) is first rate, and the layout is very clean, with everything nicely colour-coded and easy to read. Not quite sure how so much information was squeezed into so few pages (I mean, yes it's 500 pages, but it feels like it should be a lot more), but at any rate, it's impressive. All in all, 10/10 for both mechanics and presentation....

Rating:
[5 of 5 Stars!]
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Ascendant
by Matthew M.
Publisher: Autarch
Date Added: 09/21/2022 00:55:46
pixel_trans.gif Ascendant I grew up in the 80s playing Marvel Super Heroes and Mayfair's DC Heroes, and later got into Champions in college. Ascendant manages to take the best of each of those systems and goes far beyond, offering a totally comprehensive supers system that actually makes mathematical sense. The only way I could think to improve it would be with supplemental materials such as a chargen program - point buy paralysis is an issue with more casual players. The system itself though? Extremely well thought-out, logical, and *easy* once you "get" the basic mechanic. I really cannot imagine trying to use another system for superheroic gaming after digesting Ascendant. It's just that good....

Rating:
[5 of 5 Stars!]
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