I liked the murky world that has been created in these comics and the use of red throughout. Second issue could have been longer but liked the gore. Third issue was strongest and most well-written (IMO).
This is a great comic, and any fan of Holliston, Adam Green or horror in general should get it. It is loaded with references and homages to classic horror films, and is very funny overall.
My one quip is that Adam has once again written the longest rant which takes up the first four or five pages. It's a good read if you're into that sort of thing.
You've been great! We've been Dyver Down! Good night!
Honestly, I wasn't too impressed. The art is only rarely impressive, the writing is mediocre, the pacing is terrible, the story is cliched, the characters one dimensional. Though I love Talislanta, in this instance I feel cheated and wish I could get my money back.
Publisher: Top Cow
Date Added: 10/28/2016 16:25:48
Obvoously intended as a hook to lure people to buy a new series, this starter story has no substance just an example of what to expect from future artwork.
You can't sell a story without starting to tell a story and there is none of that here.
An excellent story, well told in glorious colour, get your Steampunk fix here!
I'm a massive fan of girl genius and this graphic novel delivers, Ioved it and plan to (eventually) buy the earlier ones that I'm still missing.
* The biggest problem the book has is that it's shackled to Army of Darkness. It strains to convince you that playing the Blacksmith would really be fun. Well, the bench just isn't as deep in this setting as it is in Buffy or Angel. The true highlights are the other time periods, the archetypes (and what they mean for a potential game),
* The Mass Combat rules may not sound like much, but I have used the Savage Worlds version of them quite a bit, and adapted the Army of Darkness rules into D&D5e to good effect. The core conceit behind these rules are my favorite mass combat rules of all time, and my players actually get excited when they realize I'm wheeling them out. I actually like these rules better than the Savage Worlds version because the Savage Worlds rules have a Knowledge (Battle) prerequisite that almost none of my players ever take, while the AoD rules are based on Intelligence and Influence.
* The production values on licensed Eden Studios books were always on ...
Watch out D.C! You too Stan Lee! This comic is AWESOME! Really enjoyed a refreshing approach to a classic tale with bells on! Ring a ding ding yo! Impressive graphics and intriging narrative. Looking forward to the next instalment. A*
Folks? I just bit the bullet and plunked down my $2. The verdict? It's nearly all top-down views of the ships, with nothing dramatic or vaguely interesting, art-wise. It's terribly boring, uninspired, and barely worthy of being called a coloring book. Honestly? this is one of only two products I've gotten via Drivethru that I honestly wish I could get my money back for. ADB should feel both embarrassed and ashamed that they're charging money for this. Don't waste your $2 like I did- there's better stuff out there on the internet for free....
This is a fairly simple and straight forward product. It will not win any awards as a coloring book, but it fits the style of ADB ship design well. I appreciate that just the ships are presented instead of being in action poses like a more traditional coloring book. The price point is excellent as well.