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H.A.R.D. Corps (1992-1995)
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H.A.R.D. Corps (1992-1995) #1

H.A.R.D. Corps (1992-1995) #1


Maniac, Hammerhead, Shakespeare, Superstar and Gunslinger— brought back to life from a comatose state by Omen Enterprises with bleeding-edge technology neural implants that allow them to mimic Harbinger abilities one at a time. Their mission: to oppose the machinations of Toyo Harada and the Harbinger Foundation. Together they make up the elite of the Harbinger Active Resistance Division— the H.A.R.D....   [click here for more]
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H.A.R.D. Corps (1992-1995) #10

H.A.R.D. Corps (1992-1995) #10


To challenge a prehistoric menace, The H.A.R.D. Corps team storms a subterranean laboratory in the mountains of Colorado. There they find bloodshed, a carpet of bones, and a mysterious alien working in the basement. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #11

H.A.R.D. Corps (1992-1995) #11


The team put their powers to the test in a booby-trapped ghost town named – affectionately -- “Slaughter Street”. With a saboteur in their midst, a routine field test turns deadly. Can the H.A.R.D. Corps survive, unmask their amorphous assassin, and more importantly, help Hotshot move into her new condo? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #12

H.A.R.D. Corps (1992-1995) #12


Dispatched to a research complex in Tennessee, the team investigates a case of corporate subterfuge at Omen Enterprises, pitting them against the shapeshifting Otherman. Elsewhere, Flatline makes a startling discovery at an Iowa dairy farm. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #13

H.A.R.D. Corps (1992-1995) #13


When Flatline is taken hostage, the H.A.R.D. Corps team attempts a daring rescue. As rising tensions within the team come to a head, a team member falls in action. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #14

H.A.R.D. Corps (1992-1995) #14


The team grieves, but it's time to get back into action! The team infiltrates a Harbinger base to find out what could be disrupting their cybernetic implants and come face to face with technological wizard Earl “Midnight” Simkus and the Star Squad. Plus, could Superstar’s death have been an inside job? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #15

H.A.R.D. Corps (1992-1995) #15


Prison Break! The team is captured by Earl “Midnight” Simkus, and Hotshot uses her powers of persuasion to stage a daring escape. Secrets are unraveled once the news of Toyo Harada's coma comes to light. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #16

H.A.R.D. Corps (1992-1995) #16


The Omen Corporation has a new member, a defector from Dr. Silk's Webnet. When a covert extraction is needed the H.A.R.D. Corps goes in. But what should be a cakewalk quickly turns into an all out battle against the ninjas of Webnet! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #17

H.A.R.D. Corps (1992-1995) #17


It's H.A.R.D. Corps versus the Armorines, Round 1! When the Armorines lure the team to an abandoned airfield in the swamps outside Miami, the two powerhouses face off. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #18

H.A.R.D. Corps (1992-1995) #18


The battle continues as the Armorines take the fight to Omen Ranch! But what will the consequences be when the connection between the Armorines and H.A.R.D. Corps are revealed? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #19

H.A.R.D. Corps (1992-1995) #19


Can the H.A.R.D. Corps gain the upper hand in their fight against the Harbinger Foundation? With Toyo Harada's life hanging in the balance, the team faces down a new group of Harbingers. War is coming between these superpowers, but can anybody truly win? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #2

H.A.R.D. Corps (1992-1995) #2


With one of their own dead at the hands of one Harada’s Eggbreakers, things are getting desperate for the team when the Harbinger Foundation tracks the team to their base of operations. But it’ll take more than that to keep the H.A.R.D. Corps down as the team goes on an unauthorized excursion to get payback for Maniac! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #20

H.A.R.D. Corps (1992-1995) #20


It's all out war as the Harbinger Foundation invades Omen Ranch! Will Livewire tip the balance of battle to Toyo Harada? Divisions within the H.A.R.D. Corps come to a head even as lives are on the line. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #21

H.A.R.D. Corps (1992-1995) #21


Ambushed by Star Force! When the team tries to celebrate Flatline's birthday, some uninvited guests crash the party, leaving rescue duty up to Hammerhead and his new crew of rookies. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #22

H.A.R.D. Corps (1992-1995) #22


Hammerhead and his new recruits save the day, but not before the battle with the Star Soliders takes out downtown Santa Fe! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #23

H.A.R.D. Corps (1992-1995) #23


The H.A.R.D. Corps teams up with the Armorines and X-O Manowar to battle the Spider Aliens high about the Earth! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #24

H.A.R.D. Corps (1992-1995) #24


The H.A.R.D. Corps recruits a new member, but will the ex-boxer Ironhead be able to let go of his old life soon enough to surive his new one? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #25

H.A.R.D. Corps (1992-1995) #25


At last, Director Heydrich of the H.A.R.D. Corps has gotten his hands on the Omega Power of Toyo Harada! But what will Heydrich do with it? And what does Earl Simkus have to do with it? And why does Heydrich only want his head? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #26

H.A.R.D. Corps (1992-1995) #26


The team has been sent to kill Earl Simkus, but plans change when Earl reveals the truth behind their recruitment into the H.A.R.D. Corps. Meanwhile, Heydrich uses the newly acuqired Omega Power to takeover Omen Enterprises for his own ends. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #27

H.A.R.D. Corps (1992-1995) #27


Heydrich trains his replacement team to kill the original H.A.R.D. Corps crew! Can Earl Simkus get the original team's powers back online in time to beat them? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #28

H.A.R.D. Corps (1992-1995) #28


An icnreasingly more unhinged Heydrich implements his hostile takeover of Omen Enterprises. But he's got an ace up his sleeve when the original team comes looking for revenge and it's codenamed Payback! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #29

H.A.R.D. Corps (1992-1995) #29


Hammerhead's long lost son has joined the H.A.R.D. Corps and is looking for a lethal family reunion! And the head of Omen Enterprises turns to an unlikely ally for help against the rogue Heydrich— Toyo Harada! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #3

H.A.R.D. Corps (1992-1995) #3


Tensions run high when the team starts breaking in Maniac’s new replacement. Flatline’s first day back to life in the H.A.R.D. Corps may just be his last when things go disastrously wrong during his first live fire exercise. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #30

H.A.R.D. Corps (1992-1995) #30


It's Gunslinger and the original H.A.R.D. Corps team in a final showdown on the high seas against the rogue and Omega Powered Omen Enterprises director Sigmund Heydrich. But with Heydrich taking mental possession a nuclear missile armed aircraft carrier this fight just turn out to be their last. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #4

H.A.R.D. Corps (1992-1995) #4


The secrecy of Omen Enterprises’ mission starts to take its toll on Gunslinger. Will that distraction prove fatal when the team is sent on a raid to find out what's on board the secret and heavily armed Harbinger Foundation freighter Toyo Harada is running to countries in the former Eastern Bloc? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #5

H.A.R.D. Corps (1992-1995) #5


Bloodshot’s pursuit of Don Carboni leads to a confrontation with the H.A.R.D. Corps team. Mistaking the nanite-powered Bloodshot for a Harbinger, their mission is to study the ultimate killing machine in action...then capture him! But when Carboni’s ambush pits Bloodshot against impossible odds, the team is forced to intervene. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #6

H.A.R.D. Corps (1992-1995) #6


Shakespeare’s AWOL and the H.A.R.D. Corps team is faced with a perilous decision – rescue their colleague from the nest of alien spiders in Oregon, or stop Harada from buying his own country? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #7

H.A.R.D. Corps (1992-1995) #7


The team travels to the Oregon wilderness to infiltrate a nest of alien arachnids and their strange machines. Meanwhile, Hotshot is inducted into the corps. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #8

H.A.R.D. Corps (1992-1995) #8


With the main H.A.R.D. Corps team recovering from injuries, the "B" Team attempts to take out Harada. When the three-member strike team ends up out of their league against a team of Eggbreakers, the "A" Team comes to the rescue. And, a rookie makes the big leagues. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #9

H.A.R.D. Corps (1992-1995) #9


While Flatline and Superstar search L.A. for flatline’s lost love, Virgil gets some much-needed downtime with his daughter in Colorado. When things go haywire, they'll need a little extra help to save the day. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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