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Created in 1941 by the psychologist William Marston, Wonder Woman would go on to have one of the longest continuous runs of published comic book adventures in the history of the industry. More than 70 years after her debut, Wonder Woman remains a popular culture icon. Throughout the intervening years many comic book creators have had a hand in guiding her story, resulting in different interpretations... [click here for more] |
McFarland |
$15.99
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This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture.
Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post-World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences... [click here for more] |
McFarland |
$17.99
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A Complete Guide to American Shorts, Features and Sequences, 1900-1999, 2d ed
In the course of its rich history, cinematic animation has developed from silent monochrome images to sound-filled shorts that ran theatrically with newsreels and adventure serials, and ultimately to prestigious feature films like Disney's Fantasia.
This second edition of The Animated Film Encyclopedia: 1900-1979... [click here for more] |
McFarland |
$69.99
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The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director's native Japan.
Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki's Delivery Service have found popularity with Americans on DVD.
This critical study of Miyazaki's work begins with an analysis of the... [click here for more] |
McFarland |
$13.99
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Since her first appearance in 1992, Harley Quinn—eccentric sidekick to the Joker—has captured the attention of readers like few new characters have in eight decades of Batman comics. Her bubbly yet malicious persona has earned her a loyal and growing fan base as she has crossed over into television, theater, video games, and film.
In this collection of new essays, contributors explore... [click here for more] |
McFarland |
$9.99
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For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games.
Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include... [click here for more] |
McFarland |
$39.95 $17.99
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This is a complete reference work to the history of Batman big screen works, from the 1940s serials through the campy 1960s TV show and film, and up through the series of Warner Bros. summer blockbusters that climaxed with Christopher Nolan's 2012 film The Dark Knight Rises.
Chapters on each Batman feature include extensive film and production credits, a production history, and a critical analysis... [click here for more] |
McFarland |
$19.99
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A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010
This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest... [click here for more] |
McFarland |
$18.99
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For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement.
Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics.
War and military life are examined through the inside jokes of the men and... [click here for more] |
McFarland |
$19.99
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A great deal of scholarship has focused on Joss Whedon's television and film work, which includes Buffy the Vampire Slayer, Firefly, Doctor Horrible's Sing-Along Blog, The Cabin in the Woods and The Avengers.
But Whedon's work in the world of comics has largely been ignored. He created his own dystopian heroine, Fray, assembled the goofy fannish heroes of Sugarshock, and wrote arcs for Marvel's... [click here for more] |
McFarland |
$17.99
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It's a bird! It's a plane! It's a complete guide to over 50 years of superheroes on screen!
This expanded and updated edition of the 2004 award-winning encyclopedia covers important developments in the popular genre; adds new shows such as Heroes and Zoom; includes the latest films featuring icons like Superman, Spiderman and Batman; and covers even more types of superheroes.
Each... [click here for more] |
McFarland |
$29.99
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Traditional Themes, Images and Symbols at Play on Screen
Over the last few decades, anime has consistently come into fruitful contact with themes, images and symbols associated with the fairy tale tradition.
This critical text focuses on the ways in which fundamental principles of the fairy tale tradition are deployed, and hence come to manifest themselves narratively and cinematographically, in... [click here for more] |
McFarland |
$17.99
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A childhood comic book fan turned comic book retailer, the author soon discovered the prevalence of scams in the world of comics collecting. This book is his tutorial on how to collect wisely and reduce risks. Drawing on skills learned from twenty years with the San Diego Police Department and as a Comic-Con attendee since 1972, he covers in detail the history and culture of collecting comic books... [click here for more] |
McFarland |
$15.99
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Essays on Children's Science Fiction Film and Television
Through spaceships, aliens, ray guns and other familiar trappings, science fiction uses the future (and sometimes the past) to comment on current social, cultural and political ideologies; the same is true of science fiction in children's film and television.
This collection of essays analyzes the confluences of science fiction... [click here for more] |
McFarland |
$17.99
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From the Golden Age of the 1940s, through the Silver Age of the '60s, up until the early '80s--the end of the Bronze Age.
Included are the earliest series, like American Comics Group's Adventures into the Unknown and Prize Comics' Frankenstein, and the controversial and gory comics of the '40s, such as EC's infamous and influential Tales from the Crypt. The resurgence of monster-horror titles during... [click here for more] |
McFarland |
$19.99
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Essential Concepts and Applications
Since the creation of the comic book, there has been a lot of legal conflict and confusion where concepts such as public domain, unincorporated entities and moral rights are involved. As a result, comics creators are frequently concerned about whether they are protecting themselves. There are many questions and no single place to find the answers--that... [click here for more] |
McFarland |
$19.99
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For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale.
Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling.
It chronicles the continuation... [click here for more] |
McFarland |
$19.99
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Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide.
Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos.
The author examines the myth in several narratives--including... [click here for more] |
McFarland |
$18.99
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From the beginning, both Robert Kirkman's comics and AMC's series of The Walking Dead have brought controversy in their presentations of race, gender and sexuality. Critics and fans have contended that the show's identity politics have veered toward the decidedly conservative, offering up traditional understandings of masculinity, femininity, heterosexuality, racial hierarchy and white supremacy. ... [click here for more] |
McFarland |
$9.99
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These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction.
By addressing the topic from a wide range of perspectives, the book offers... [click here for more] |
McFarland |
$19.99
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Embiggening the Learning Experience with the Wisdom of Springfield
The object of much debate, attention, and scholarship since it first aired more than 20 years ago, The Simpsons provides excellent, if unexpected, fodder for high school and college lesson plans. After all, laughing students are hardly sleeping students! But The Simpsons also provides a familiar student knowledge... [click here for more] |
McFarland |
$19.99
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1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC.
Each... [click here for more] |
McFarland |
$26.99
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Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon’s work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings—Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in... [click here for more] |
McFarland |
$24.99
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Mention Shaft and most people think of Gordon Parks' seminal 1971 film starring Richard Roundtree in a leather coat, walking the streets of Manhattan to Isaac Hayes' iconic theme music. But the black private dick who inspired the blaxploitation film genre actually made his debut on the printed page as the creation of a white novelist.
Ernest Tidyman was a seasoned journalist down on his luck when... [click here for more] |
McFarland |
$15.99
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Toys--those celebrated childhood cohorts and lead actors in children's imaginative play--have a fantastic history of heroism in fiction. From teddy bears that guard sleeping babies to plastic soldiers and cowboys who lay siege to wooden block castles, toys are often the heroes of the stories children inspire authors to tell.
In this collection of new essays, scholars from a range of disciplines... [click here for more] |
McFarland |
$15.99
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Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
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Wolverine. Logan. Weapon X. By any name, Marvel Comic's savage, brooding antihero is, in his own words, the best at what he does--killing with gratuitous precision. Paradoxically violent yet humane, the beer-swilling, cigar-smoking mutant with retractable claws is universally misjudged in the Marvel Universe yet esteemed by fans worldwide.
The author explores Wolverine's development from bit character... [click here for more] |
McFarland |
$15.99
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A Critical Study of the Graphic Novel and Film
The 2005 James McTeigue and Wachowski Brothers film V for Vendetta represents a postmodern pastiche, a collection of fragments pasted together from the original Moore and Lloyd graphic novel of the same name, along with numerous allusions to literature, history, cinema, music, art, politics, and medicine. Paralleling the graphic novel, the film simultaneously... [click here for more] |
McFarland |
$17.99
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This blend of history and dark fantasy feasts upon vampire lore, reinventing the manner in which real-life monsters were transformed into pop culture icons by two of Ireland's great writers.
Dubliners Sheridan Le Fanu and Bram Stoker travel to Transylvania where they race to save the women they love from the Countess Elizabeth Bathory. After the blood bath, Le Fanu and Stoker pose as doctors John... [click here for more] |
McFarland |
$9.99
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Across generations and genres, comics have imagined different views of the future, from unattainable utopias to worrisome dystopias. These presaging narratives can be read as reflections of their authors' (and readers') hopes, fears and beliefs about the present.
This collection of new essays explores the creative processes in comics production that bring plausible futures to the page. The contributors... [click here for more] |
McFarland |
$19.99
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One of the most popular comic strips of the 1950s and the first to reference politics of the day, Walt Kelly's Pogo took on Joe McCarthy before the controversial senator was a blip on Edward R. Murrow's radar.
The strip's satire was so biting, it was often relegated to newspaper editorial sections at a time when artists in other media were blacklisted for far less. Pogo was the vanguard of today's... [click here for more] |
McFarland |
$19.99
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"Who knows what evil lurks in the hearts of men? . . . The Shadow knows!"
And who knew The Shadow better than his creator, Walter B. Gibson. Relatively few people have heard of Gibson, but many more are familiar with The Shadow having heard the program on the Blue Coal Radio Program in the 1930s and read the Street & Smith Shadow novels. Walter B. Gibson's life and career come out from... [click here for more] |
McFarland |
$19.99
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Superhero adventure comics have a long history of commenting upon American public opinion and government policy, and the surge in the popularity of comics since the events of September 11, 2001, ensures their continued relevance.
This critical text examines the seventy-year history of comic book superheroes on film and in comic books and their reflections of the politics of their time.
Superheroes... [click here for more] |
McFarland |
$15.99
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Watchmen has been hailed as the quintessential graphic novel and has spawned a body of literary criticism since its 1986 initial appearance in installments.
This work explores the graphic novel's reception in both popular and scholarly arenas and how the conceptual relationship between images and words affects the reading experience.
Other topics include heroism as a stereotype, the hero's journey,... [click here for more] |
McFarland |
$17.99
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This volume collects a wide-ranging sample of fresh analyses of Spider-Man. It traverses boundaries of medium, genre, epistemology and discipline in essays both insightful and passionate that move forward the study of one of the world's most beloved characters. The editors have crafted the book for fans, creators and academics alike. Foreword by Tom DeFalco, with poetry and an afterword by Gary Jackson... [click here for more] |
McFarland |
$19.99
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The United States has a rich haunted history not often recounted in school. Beyond the Liberty Bell and right under the presidential noses on Mount Rushmore exists a dark and sinister world, which harbors secret creatures, beings both malevolent and benevolent, that inhabit the nation--ghosts and monsters unwilling or unable to abandon the American landscape.
Hitchhike along on this transnational... [click here for more] |
McFarland |
$9.99
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A Graphic History of the Burning Times
For three centuries, as the Black Death rampaged through Europe and the Reformation tore the Church apart, tens of thousands were arrested as witches and subjected to torture and execution, including being burned alive. This graphic novel examines the background; the witch hunters' methods; who profited; the brave few who protested; and how the Enlightenment... [click here for more] |
McFarland |
$7.99
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Essays on Virtual Identity, Work and Play
This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital... [click here for more] |
McFarland |
$13.99
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Yellow Rose of Texas: The Myth of Emily Morgan tells the fact based story of the African-American woman who inspired the world famous folk song.
In this graphic novel the adventures of Emily Morgan reveal the Texas war for independence through the eyes of a black woman who survived the Alamo and played an important part in winning the war.
While the story of Texas is told with attention to historical... [click here for more] |
McFarland |
$9.99
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