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A Tour of Fabletown: Patterns and Plots in Bill Willingham's Fables

A Tour of Fabletown: Patterns and Plots in Bill Willingham's Fables


In 2002, Vertigo/DC Comics published the first issue of Bill Willingham's Fables. The series imagined the lives of fairy tale figures--Snow White, the Big Bad Wolf, Cinderella and the ubiquitous Prince Charming, among many others--as they made new lives for themselves in modern-day New York City, having fled their storied homeworlds following an invasion. After 150 issues and many awards, Fables concluded...   [click here for more]
McFarland  $35.00 $18.99

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American Animated Cartoons of the Vietnam Era

American Animated Cartoons of the Vietnam Era


A Study of Social Commentary in Films and Television Programs, 1961-1973 In the first four years of U.S. involvement in the Vietnam War (1961-64), Hollywood did not dramatize the current military conflict but rather romanticized earlier ones. Cartoons reflected only previous trends in U.S. culture, and animators comically but patriotically remembered the Revolutionary War, the Civil...   [click here for more]
McFarland  $35.00 $19.99

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Animators of Film and Television

Animators of Film and Television


Nineteen Artists, Writers, Producers and Others In the words of Walt Disney, "Animation can explain whatever the mind of man can conceive." Part biography, part history, part artistic commentary, this volume looks at major figures in the field of animation and discusses how their contributions have affected the course of the industry--and, in many cases, popular culture...   [click here for more]
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Anime and Memory

Anime and Memory


Aesthetic, Cultural and Thematic Perspectives The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different...   [click here for more]
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Anime and the Art of Adaptation

Anime and the Art of Adaptation


Eight Famous Works from Page to Screen Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts. The author evaluates three aspects of anime adaptation--how anime adaptations develop their original sources in stylistic, aesthetic, and psychological...   [click here for more]
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Anime and the Visual Novel

Anime and the Visual Novel


Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices,...   [click here for more]
McFarland  $35.00 $19.99

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Anti-Foreign Imagery in American Pulps and Comic Books

Anti-Foreign Imagery in American Pulps and Comic Books


1920-1960 In this thorough history, the author demonstrates, via the popular literature (primarily pulp magazines and comic books) of the 1920s to about 1960, that the stories therein drew their definitions of heroism and villainy from an overarching, nativist fear of outsiders that had existed before World War I but intensified afterwards. These depictions were transferred to America's "new"...   [click here for more]
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Arrow and Superhero Television: Essays on Themes and Characters of the Series

Arrow and Superhero Television: Essays on Themes and Characters of the Series


This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics....   [click here for more]
McFarland  $19.99 $7.99

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Arthurian Animation

Arthurian Animation


A Study of Cartoon Camelots on Film and Television This is an exploration of the potent blend of Arthurian legend, cartoon animation, and cultural and artistic trends from 1933 to the present. In more than 170 theatrical and televised short cartoons, televised series and specials, and feature-length films from The Sword in the Stone to Shrek the Third--all covered in this book--animators...   [click here for more]
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Astro Boy and Anime Come to the Americas

Astro Boy and Anime Come to the Americas


An Insider's View of the Birth of a Pop Culture Phenomenon The first generation of American television programmers had few choices of Saturday morning children's offerings. That changed dramatically in 1963 when a Japanese animated television series called Tetsuan Atom was acquired for distribution by NBC. Fred Ladd adapted the show for American television and--rechristened Astro...   [click here for more]
McFarland  $19.99 $9.99

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At Home in the Whedonverse: Essays on Domestic Place, Space and Life

At Home in the Whedonverse: Essays on Domestic Place, Space and Life


From Buffy the Vampire Slayer to the Marvel Cinematic Universe, Joss Whedon's work presents various representations of home spaces that give depth to his stories and storytelling. Through the spaceship in Firefly, a farmhouse in Avengers: Age of Ultron or Whedon's own house in Much Ado About Nothing, his work collectively offers audiences the opportunity to question the ways we relate to and inhabit...   [click here for more]
McFarland  $35.00 $18.99

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Beyond Adaptation

Beyond Adaptation


Essays on Radical Transformations of Original Works Some film and novel revisions go so far beyond adaptation that they demand a new designation. This critical collection explores movies, plays, essays, comics and video games that supersede adaptation to radically transform their original sources. Fifteen essays investigate a variety of texts that rework everything from literary...   [click here for more]
McFarland  $45.00 $24.99

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Bonnie and Clyde — The Beginning: a graphic novel

Bonnie and Clyde — The Beginning: a graphic novel


This graphic novel tracks the first year of Bonnie and Clyde's extraordinary crime spree. Beginning in April 1932 in Texas, these pages depict the accelerating path of robberies and shoot-outs that made the duo infamous, and reveal what drove Clyde Barrow to become such a hardened criminal, unrepentant and relentlessly violent. And what drove Bonnie, repeatedly, in spite of her best interest, to...   [click here for more]
McFarland  $14.99 $9.99

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Boys’ Love Manga: Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre

Boys’ Love Manga: Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre


"Boys' love," a male-male homoerotic genre written primarily by women for women, enjoys global popularity and is one of the most rapidly growing publishing niches in the United States. It is found in manga, anime, novels, movies, electronic games, and fan-created fiction, artwork, and video. This collection of 14 essays addresses boys' love as it has been received and modified by fans outside...   [click here for more]
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Bushers: Ballplayers Drawn from Left Field

Bushers: Ballplayers Drawn from Left Field


Fifty fictional legendary baseball players and their illustrated biographies. Bushers takes a whimsical look at the Deadball Era, long before free agency, luxury boxes and enormous salaries. It's a wild collection of baseball's greatest goofballs, wannabes, could've-beens and never-was's hailing from every state in the Union--representing actual towns like Nuttsville, Virginia; Parole, Maryland, and...   [click here for more]
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Captain America and the Struggle of the Superhero: Critical Essays

Captain America and the Struggle of the Superhero: Critical Essays


For more than 60 years, Captain America was one of Marvel Comics' flagship characters, representing truth, strength, liberty, and justice. The assassination of his alter ego, Steve Rogers, rocked the comic world, leaving numerous questions about his life and death. This book discusses topics including the representation of Nazi Germany in Captain America Comics from the 1940s to the 1960s; the creation...   [click here for more]
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Cerebus the Barbarian Messiah

Cerebus the Barbarian Messiah


Essays on the Epic Graphic Satire of Dave Sim and Gerhard In December 1977, struggling Canadian comic book artist Dave Sim self-published the first issue of Cerebus the Aardvark, a Conan the Barbarian satire featuring a foul-tempered, sword-wielding creature trapped in a human world. Over the next 26 years, Sim, and later collaborator Gerhard, produced an epic 6,000-page graphic...   [click here for more]
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CLAMP in Context

CLAMP in Context


A Critical Study of the Manga and Anime Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way. Endowed not only with stylistic distinctiveness but also comprehensive cultural structure, CLAMP's output is distinguished...   [click here for more]
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Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives

Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives


Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain...   [click here for more]
McFarland  $40.00 $14.99

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Classics Illustrated: A Cultural History, 2d ed.

Classics Illustrated: A Cultural History, 2d ed.


A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century. This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A....   [click here for more]
McFarland  $49.95 $26.99

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Comic Books and the Cold War, 1946–1962: Essays on Graphic Treatment of Communism, the Code and Social Concerns

Comic Books and the Cold War, 1946–1962: Essays on Graphic Treatment of Communism, the Code and Social Concerns


Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives...   [click here for more]
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Comic Strip Artists in American Newspapers, 1945-1980

Comic Strip Artists in American Newspapers, 1945-1980


Millions of Americans know and love Charlie Brown and Snoopy, Blondie and Dagwood, Doonesbury, Li'l Abner, Garfield, Cathy, Beetle Bailey and other such comic strip characters. Thanks to the cartoonists--the people who have brought and still bring these and other characters to life day after day in the newspapers--the characters have become an entertaining and important part of American culture....   [click here for more]
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Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives

Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives


These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism...   [click here for more]
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Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres

Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres


Although the idea that graphic narratives represent an important literary form is still debated in academic circles, in recent years comics scholarship has emerged into wider contexts. This collection of new essays considers various literary approaches to graphic narrative and sequential art. The authors examine the politics of comic form and narrative, the ways in which graphic narrative and sequential...   [click here for more]
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Dick Grayson, Boy Wonder: Scholars and Creators on 75 Years of Robin, Nightwing and Batman

Dick Grayson, Boy Wonder: Scholars and Creators on 75 Years of Robin, Nightwing and Batman


Dick Grayson--alter-ego of the original Robin of Batman comics--has gone through various changes in his 75 years as a superhero but has remained the optimistic, humorous character readers first embraced in 1940. Predating Green Lantern and Wonder Woman, he is one of DC Comics' oldest heroes and retains a large and loyal fanbase. The first scholarly work to focus exclusively on the Boy Wonder, this...   [click here for more]
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Disney Voice Actors: A Biographical Dictionary

Disney Voice Actors: A Biographical Dictionary


This biographical dictionary is devoted to the actors who provided voices for all the Disney animated theatrical shorts and features from the 1928 Mickey Mouse cartoon Steamboat Willie to the 2010 feature film Tangled. More than 900 men, women, and child actors from more than 300 films are covered, with biographical information, individual career summaries, and descriptions of the animated characters...   [click here for more]
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Diversity in Disney Films

Diversity in Disney Films


Critical Essays on Race, Ethnicity, Gender, Sexuality and Disability Although its early films featured racial caricatures and exclusively Caucasian heroines, Disney has, in recent years, become more multicultural in its filmic fare and its image. From Aladdin and Pocahontas to the Asian American boy Russell in Up, from the first African American princess in The Princess and the Frog...   [click here for more]
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Dracula's Army: The Dead Travel Fast

Dracula's Army: The Dead Travel Fast


This graphic novel adaption of Dracula brings to light storylines that only lurked in the shadows of the original. As Jonathan Harker journeys from shy university graduate to fierce vampire hunter his evolution is imperiled by shapeshifting demons. The men vying for the attentions of Lucy find further competition in Mina and sublimated lust and jealousy surface and twist fates. But at the heart...   [click here for more]
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Drawn from the Classics: Essays on Graphic Adaptations of Literary Works

Drawn from the Classics: Essays on Graphic Adaptations of Literary Works


The graphic novel is the most exciting literary format to emerge in the past thirty years. Among its more inspired uses has been the superlative adaptation of literary classics. Unlike the comic book abridgments aimed at young readers of an earlier era, today's graphic novel adaptations are created for an adult audience, and capture the subtleties of sophisticated written works. This first ever...   [click here for more]
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Enviro-Toons: Green Themes in Animated Cinema and Television

Enviro-Toons: Green Themes in Animated Cinema and Television


This book takes an ecrocritical approach to analytical readings of animated feature films, short subjects and television shows. Beginning with the "simply subversive" environmental messages in the Felix the Cat cartoons of the 1920s, the author examines "green" themes in such popular animated film efforts as Bambi (1942), The Simpsons Movie (2007), Wall-E (2008) and Happy Feet...   [click here for more]
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Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games

Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games


A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine analyses of popular television...   [click here for more]
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Feminism in the Worlds of Neil Gaiman

Feminism in the Worlds of Neil Gaiman


Essays on the Comics, Poetry and Prose This collection of new essays looks carefully at the broad spectrum of Neil Gaiman’s work and how he interacts with feminism. Sixteen diverse essays from Gaiman scholars examine highlights from Gaiman’s graphic novels, short stories, novels, poems and screenplays, and confront the difficult issues he raises, including femininity,...   [click here for more]
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Feminist Fables for the Twenty-First Century: The F Word Project

Feminist Fables for the Twenty-First Century: The F Word Project


This compendium of fables in visual form features women negotiating different types of gender-based violence and inequity in various cultures worldwide. Five graphic narratives expose such issues as femicide, child molestation and female genital mutilation without defining the affected women and girls by their unfortunate circumstances. Highlighting the power of intelligence, humor and decency and...   [click here for more]
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Founders of Comic Fandom: Profiles of 90 Publishers, Dealers, Collectors, Writers, Artists and Other Luminaries

Founders of Comic Fandom: Profiles of 90 Publishers, Dealers, Collectors, Writers, Artists and Other Luminaries


In the 1950s and '60s, a grassroots movement arose to celebrate comic books and strips, which were becoming increasingly important to American popular culture. This broad group of ardent readers and collectors had little formal structure until the 1950s. As the art and literary form grew in popularity, a dedicated core began building an organized network. Profiled here are 90 people at the heart...   [click here for more]
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Gothic in Comics and Graphic Novels

Gothic in Comics and Graphic Novels


This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics...   [click here for more]
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Grant Morrison and the Superhero Renaissance: Critical Essays

Grant Morrison and the Superhero Renaissance: Critical Essays


Superheroes are enjoying a cultural resurgence, dominating the box office and breaking out of specialty comics stores onto the shelves of mainstream retailers. A leading figure behind the superhero Renaissance is Grant Morrison, long-time architect of the DC Comics' universe and author of many of the most successful comic books in recent years. Renowned for his anarchic original creations--Zenith,...   [click here for more]
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Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives


Essays on Readers, Research, History and Cataloging To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining...   [click here for more]
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Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom


Essays on the Educational Power of Sequential Art Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings,...   [click here for more]
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Great Zombies in History

Great Zombies in History


Those who do not learn from history are doomed to be eaten! From ancient Greece, to early America, and out to the edge of space, Great Zombies in History tells the secret history of the undead. See how Samurai, Vikings, Spartans and even Teddy Roosevelt dealt with the zombie horde. Witness the last stand in the Zombie War of 1812, discover what really happened to the lost colony of Roanoke, and learn...   [click here for more]
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Hardball Legends and Journeymen and Short-Timers: 333 Illustrated Baseball Biographies

Hardball Legends and Journeymen and Short-Timers: 333 Illustrated Baseball Biographies


This collection of more than 300 graphic biographies (bio-illustrations) of baseball players is a throwback to the illustrated biographies/cartoons seen regularly in newspaper sports sections of the 1930s to 50s. All manner of ballplayers are included from the Hall of Famers (the Legends), to the everyday players (the Journeymen), to the cup-of-coffee guys (the Short-Timers). Almost all of the bio-illustrations...   [click here for more]
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Heroes of Film, Comics and American Culture

Heroes of Film, Comics and American Culture


Essays on Real and Fictional Defenders of Home These essays consider the way that heroes and the domestic spaces they defend have been represented in 20th and early 21st century popular forms, especially film, comic books and material culture. The authors work in various academic disciplines such as English, film studies, history and human geography, thus bringing a rich variety...   [click here for more]
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Hit by Pitch: Ray Chapman, Carl Mays and the Fatal Fastball

Hit by Pitch: Ray Chapman, Carl Mays and the Fatal Fastball


On August 16, 1920, Yankees pitcher Carl Mays threw a fastball that struck Cleveland Indians shortstop Ray Chapman in the head. Chapman died the next morning. Hit by Pitch is a nonfiction graphic novel about these men, their lives and legacies, and the event that linked them forever. Born the same year (1891), both in Kentucky, they had similar beginnings but opposing personalities....   [click here for more]
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Horror Comics in Black and White: A History and Catalog, 1964-2004

Horror Comics in Black and White: A History and Catalog, 1964-2004


In 1954, the comic book industry instituted the Comics Code, a set of self-regulatory guidelines imposed to placate public concern over gory and horrific comic book content, effectively banning genuine horror comics. Because the Code applied only to color comics, many artists and writers turned to black and white to circumvent the Code's narrow confines. With the 1964 Creepy #1 from Warren Publishing,...   [click here for more]
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Horrors: Great Stories of Fear and Their Creators

Horrors: Great Stories of Fear and Their Creators


That notorious evening at Villa Diodati when Lord Byron challenged his contemporaries to write a ghost story, his summons brought forth a mad doctor intent on reanimation and a vampire drunk with bloodlust. The night modern horror was born was notoriously dark and stormy, as were the lives of those who wrote the most fearsome--yet beloved--tales in literature, for those so gifted were also cursed....   [click here for more]
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Hutch: Baseball’s Fred Hutchinson and a Legacy of Courage

Hutch: Baseball’s Fred Hutchinson and a Legacy of Courage


This is a graphic biography of Fred Hutchinson, one of baseball's most beloved men. Hutch enjoyed a successful big league career, first as an All-Star pitcher for the Tigers and later as a pennant-winning manager with the Reds. And he is remembered for his final major league summer and a season he didn't finish. In the winter of 1963, after three straight winning seasons as manager of the Reds, Hutchinson...   [click here for more]
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Imagination and Meaning in Calvin and Hobbes

Imagination and Meaning in Calvin and Hobbes


From 1985 to 1995, the syndicated comic strip Calvin and Hobbes followed the antics of a precocious six-year-old boy and his sardonic stuffed tiger. At the height of its popularity, the strip ran in more than 2,400 newspapers and generated a fan base that continues to run in the millions. This critical analysis of Calvin and Hobbes explores Calvin's world and its deep reservoir of meanings. Close...   [click here for more]
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Investigating Heroes: Essays on Truth, Justice and Quality TV

Investigating Heroes: Essays on Truth, Justice and Quality TV


Premiering in September of 2006, the weekly NBC television series Heroes was an immediate commercial and critical hit, lasting four successful seasons. Heroes follows a group of interrelated characters who discover they have superhuman powers, with each successive episode exploring how these people react to and utilize their powers for good or for evil. This collection of essays explores a variety...   [click here for more]
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It Happens at Comic-Con

It Happens at Comic-Con


Ethnographic Essays on a Pop Culture Phenomenon This collection of 13 new essays employs ethnographic methods to investigate San Diego's Comic-Con International, the largest annual celebration of the popular arts in North America. Working from a common grounding in fan studies, these individual explorations examine a range of cultural practices at an event drawing crowds of nearly...   [click here for more]
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Japanese Aesthetics and Anime: The Influence of Tradition

Japanese Aesthetics and Anime: The Influence of Tradition


This study addresses the relationship between Japanese aesthetics, a field steeped in philosophy and traditional knowledge, and anime, a prominent part of contemporary popular culture. There are three premises: (1) the abstract concepts promoted by Japanese aesthetics find concrete expression at the most disparate levels of everyday life (2) the abstract and the concrete coalesce in the visual...   [click here for more]
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Kermit Culture

Kermit Culture


Critical Perspectives on Jim Henson's Muppets By the end of its five-year run on television, The Muppet Show had transformed its motley cast from fistfuls of felt to multi-media celebrities. Sophisticated and highly individuated, each of the Muppets embodied a conventional character type from classic television comedy. Kermit functioned as straight man to the majority of the show's...   [click here for more]
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