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El guión en la historieta

El guión en la historieta


El guión en la historieta Si siempre has querido saber cómo se escribe un guión de cómic, éste es tu libro. En esta obra se explica cómo se escribe un guión de cómic desde que surge la idea hasta su corrección una vez acabado. A lo largo de sus páginas veremos distintos métodos de escritura del guión...   [click here for more]
Hirukoa  $6.44

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How to Draw Blood

How to Draw Blood


In a new age of multi-media terrorism. The worlds of superhumans, sentient cartoons, and folklore monarchy collide. Enter, the Toonminati, a secret organization, that covertly rules this imbalance of worlds. How To DRAW BLOOD, is an one-man conceptual anthology, showcasing concepts of this world, where cartoon & humans coexist, albeit in a covert war, where Toons secretly control world...   [click here for more]
Hound Comics  $5.00 $2.99

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The Serengeti A Legend Is Born

The Serengeti A Legend Is Born


From The SERENGETI PLAINS In AFRICA, Comes A Story Of The Struggle Of A Maasai Hero, KIP MUNKA, Against Customs, Nature And Ultimately The Formidable Oppressor Warrior, SETAN! ...   [click here for more]
JOSHUA MASSAWE  Pay What You Want

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The Christ Volume 5

The Christ Volume 5


Parables, a centurion, resurrection at Nain and beheading of John. ...   [click here for more]
Kingstone Comics  $3.99 $0.99

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The Christ Volume 6

The Christ Volume 6


"THE REDEEMER" Who is greatest, healing of blind man, prayer, woman caught in adultery Addendum: "The Trial" ...   [click here for more]
Kingstone Comics  $3.99 $0.99

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The Kingstone Bible Vol. 1 (Beginning)

The Kingstone Bible Vol. 1 (Beginning)


The beginning of the world, the great flood, the Tower of Babel and story of Job. ...   [click here for more]
Kingstone Comics  $12.99 $4.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding, Volume 2

KOBOLD Guide to Worldbuilding, Volume 2


Learn to Build Worlds with Titans of Fantasy and Tabletop! The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more. Middle-Earth,...   [click here for more]
Kobold Press  $14.99

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More Wonder Comics No. 1

More Wonder Comics No. 1


'More Wonder Comics' is the new home of one of our most popular characters... The mighty Mythic! In this inaugural issue, Mythic tackles a new foe by the name of Optika, a villain with an array of powerful optic beams at his command! The tale is followed-up by a 2-page "Who is Mythic?" overview that takes a look at Mythic's beginnings some of his foes, his powers, and his weaknesses. The...   [click here for more]
Legacy Brand Comics  $1.00

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Speed Lines #1

Speed Lines #1


Let a veteran comic book creator help you up your game. SPEED LINES has tips on the comic book craft. The first issues has advice from Wally Wood, where to find great comic book fonts, why you should consider working digitally and the great advice Scott Adams has for cartoonists. This edition also includes exclusive content for writers, pencilers, letterers and inkers not seen in the webcomic...   [click here for more]
Lone Star Press  $0.99

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Speed Lines #2

Speed Lines #2


Let a veteran comic book creator help you up your game. SPEED LINES has tips on the comic book craft. This issue has advice on world building and comic book marketing. This edition also includes exclusive content not available in the webcomic. ...   [click here for more]
Lone Star Press  $0.99

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The Constantly Distracted Anthology

The Constantly Distracted Anthology


The Constantly Distracted Anthology features short comics from artists all over the world, all different genres, all comics written by Alex Jourdain. ...   [click here for more]
Lonely Dog Comics  Pay What You Want

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A Tour of Fabletown: Patterns and Plots in Bill Willingham's Fables

A Tour of Fabletown: Patterns and Plots in Bill Willingham's Fables


In 2002, Vertigo/DC Comics published the first issue of Bill Willingham's Fables. The series imagined the lives of fairy tale figures--Snow White, the Big Bad Wolf, Cinderella and the ubiquitous Prince Charming, among many others--as they made new lives for themselves in modern-day New York City, having fled their storied homeworlds following an invasion. After 150 issues and many awards, Fables concluded...   [click here for more]
McFarland  $18.99

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Adapting Superman: Essays on the Transmedia Man of Steel

Adapting Superman: Essays on the Transmedia Man of Steel


Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were...   [click here for more]
McFarland  $39.95 $23.99

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American Animated Cartoons of the Vietnam Era

American Animated Cartoons of the Vietnam Era


A Study of Social Commentary in Films and Television Programs, 1961-1973 In the first four years of U.S. involvement in the Vietnam War (1961-64), Hollywood did not dramatize the current military conflict but rather romanticized earlier ones. Cartoons reflected only previous trends in U.S. culture, and animators comically but patriotically remembered the Revolutionary War, the Civil...   [click here for more]
McFarland  $19.99

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Animators of Film and Television

Animators of Film and Television


Nineteen Artists, Writers, Producers and Others In the words of Walt Disney, "Animation can explain whatever the mind of man can conceive." Part biography, part history, part artistic commentary, this volume looks at major figures in the field of animation and discusses how their contributions have affected the course of the industry--and, in many cases, popular culture...   [click here for more]
McFarland  $19.99

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Anime and Memory

Anime and Memory


Aesthetic, Cultural and Thematic Perspectives The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different...   [click here for more]
McFarland  $17.99

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Anime and the Art of Adaptation

Anime and the Art of Adaptation


Eight Famous Works from Page to Screen Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts. The author evaluates three aspects of anime adaptation--how anime adaptations develop their original sources in stylistic, aesthetic, and psychological...   [click here for more]
McFarland  $17.99

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Anime and the Visual Novel

Anime and the Visual Novel


Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices,...   [click here for more]
McFarland  $19.99

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Anti-Foreign Imagery in American Pulps and Comic Books

Anti-Foreign Imagery in American Pulps and Comic Books


1920-1960 In this thorough history, the author demonstrates, via the popular literature (primarily pulp magazines and comic books) of the 1920s to about 1960, that the stories therein drew their definitions of heroism and villainy from an overarching, nativist fear of outsiders that had existed before World War I but intensified afterwards. These depictions were transferred to America's "new"...   [click here for more]
McFarland  $15.99

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Archie's Rivals in Teen Comics, 1940s-1970s: An Illustrated History

Archie's Rivals in Teen Comics, 1940s-1970s: An Illustrated History


This is the first book to comprehensively examine the multitude of non-Archie teen humor comic books, including girls and boys such as Patsy Walker, Hedy Wolfe, Buzz Baxter and Wendy Parker from Marvel; Judy Foster, Buzzy, Binky and Scribbly from DC; Candy from Quality Comics; and Hap Hazard from Ace Comics. It covers, often for the first time, the history of the characters, who drew them, why (or...   [click here for more]
McFarland  $39.95 $17.99

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Arrow and Superhero Television: Essays on Themes and Characters of the Series

Arrow and Superhero Television: Essays on Themes and Characters of the Series


This collection of new essays focuses on The CW network's hit television series Arrow--based on DC Comic's Green Arrow--and its spin-offs The Flash, DC's Legends of Tomorrow and Supergirl. Comic book adaptations have been big business for film studios since Superman (1978) and in recent years have dominated at the box office--five of the 11 highest grossing films of 2016 were adapted from comics....   [click here for more]
McFarland  $7.99

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Arthurian Animation

Arthurian Animation


A Study of Cartoon Camelots on Film and Television This is an exploration of the potent blend of Arthurian legend, cartoon animation, and cultural and artistic trends from 1933 to the present. In more than 170 theatrical and televised short cartoons, televised series and specials, and feature-length films from The Sword in the Stone to Shrek the Third--all covered in this book--animators...   [click here for more]
McFarland  $15.99

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Assembling the Marvel Cinematic Universe

Assembling the Marvel Cinematic Universe


Essays on the Social, Cultural and Geopolitical Domains The Marvel Cinematic Universe—comprised of films, broadcast television and streaming series and digital shorts—has generated considerable fan engagement with its emphasis on socially relevant characters and plots. Beyond considerable box office achievements, the success of Marvel’s movie studios has opened up dialogue on...   [click here for more]
McFarland  $9.99 $7.49

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Astro Boy and Anime Come to the Americas

Astro Boy and Anime Come to the Americas


An Insider's View of the Birth of a Pop Culture Phenomenon The first generation of American television programmers had few choices of Saturday morning children's offerings. That changed dramatically in 1963 when a Japanese animated television series called Tetsuan Atom was acquired for distribution by NBC. Fred Ladd adapted the show for American television and--rechristened Astro...   [click here for more]
McFarland  $9.99

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At Home in the Whedonverse: Essays on Domestic Place, Space and Life

At Home in the Whedonverse: Essays on Domestic Place, Space and Life


From Buffy the Vampire Slayer to the Marvel Cinematic Universe, Joss Whedon's work presents various representations of home spaces that give depth to his stories and storytelling. Through the spaceship in Firefly, a farmhouse in Avengers: Age of Ultron or Whedon's own house in Much Ado About Nothing, his work collectively offers audiences the opportunity to question the ways we relate to and inhabit...   [click here for more]
McFarland  $18.99

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Boys’ Love Manga: Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre

Boys’ Love Manga: Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre


"Boys' love," a male-male homoerotic genre written primarily by women for women, enjoys global popularity and is one of the most rapidly growing publishing niches in the United States. It is found in manga, anime, novels, movies, electronic games, and fan-created fiction, artwork, and video. This collection of 14 essays addresses boys' love as it has been received and modified by fans outside...   [click here for more]
McFarland  $19.99

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Captain America and the Struggle of the Superhero: Critical Essays

Captain America and the Struggle of the Superhero: Critical Essays


For more than 60 years, Captain America was one of Marvel Comics' flagship characters, representing truth, strength, liberty, and justice. The assassination of his alter ego, Steve Rogers, rocked the comic world, leaving numerous questions about his life and death. This book discusses topics including the representation of Nazi Germany in Captain America Comics from the 1940s to the 1960s; the creation...   [click here for more]
McFarland  $14.99

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Cerebus the Barbarian Messiah

Cerebus the Barbarian Messiah


Essays on the Epic Graphic Satire of Dave Sim and Gerhard In December 1977, struggling Canadian comic book artist Dave Sim self-published the first issue of Cerebus the Aardvark, a Conan the Barbarian satire featuring a foul-tempered, sword-wielding creature trapped in a human world. Over the next 26 years, Sim, and later collaborator Gerhard, produced an epic 6,000-page graphic...   [click here for more]
McFarland  $18.99

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CLAMP in Context

CLAMP in Context


A Critical Study of the Manga and Anime Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way. Endowed not only with stylistic distinctiveness but also comprehensive cultural structure, CLAMP's output is distinguished...   [click here for more]
McFarland  $17.99

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Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives

Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives


Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain...   [click here for more]
McFarland  $14.99

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Classics Illustrated: A Cultural History, 2d ed.

Classics Illustrated: A Cultural History, 2d ed.


A significant expansion of the critically acclaimed first edition, Classics Illustrated: A Cultural History, 2d ed., carries the story of the Kanter family's series of comics-style adaptations of literary masterpieces from 1941 into the 21st century. This book features additional material on the 70-year history of Classics Illustrated and the careers and contributions of such artists as Alex A....   [click here for more]
McFarland  $12.99

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Comic Books and the Cold War, 1946–1962: Essays on Graphic Treatment of Communism, the Code and Social Concerns

Comic Books and the Cold War, 1946–1962: Essays on Graphic Treatment of Communism, the Code and Social Concerns


Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives...   [click here for more]
McFarland  $12.99

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Comic Strip Artists in American Newspapers, 1945-1980

Comic Strip Artists in American Newspapers, 1945-1980


Millions of Americans know and love Charlie Brown and Snoopy, Blondie and Dagwood, Doonesbury, Li'l Abner, Garfield, Cathy, Beetle Bailey and other such comic strip characters. Thanks to the cartoonists--the people who have brought and still bring these and other characters to life day after day in the newspapers--the characters have become an entertaining and important part of American culture....   [click here for more]
McFarland  $17.99

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Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives

Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives


These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism...   [click here for more]
McFarland  $19.99

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Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres

Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres


Although the idea that graphic narratives represent an important literary form is still debated in academic circles, in recent years comics scholarship has emerged into wider contexts. This collection of new essays considers various literary approaches to graphic narrative and sequential art. The authors examine the politics of comic form and narrative, the ways in which graphic narrative and sequential...   [click here for more]
McFarland  $19.99

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Dick Grayson, Boy Wonder: Scholars and Creators on 75 Years of Robin, Nightwing and Batman

Dick Grayson, Boy Wonder: Scholars and Creators on 75 Years of Robin, Nightwing and Batman


Dick Grayson--alter-ego of the original Robin of Batman comics--has gone through various changes in his 75 years as a superhero but has remained the optimistic, humorous character readers first embraced in 1940. Predating Green Lantern and Wonder Woman, he is one of DC Comics' oldest heroes and retains a large and loyal fanbase. The first scholarly work to focus exclusively on the Boy Wonder, this...   [click here for more]
McFarland  $19.99

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Diversity in Disney Films

Diversity in Disney Films


Critical Essays on Race, Ethnicity, Gender, Sexuality and Disability Although its early films featured racial caricatures and exclusively Caucasian heroines, Disney has, in recent years, become more multicultural in its filmic fare and its image. From Aladdin and Pocahontas to the Asian American boy Russell in Up, from the first African American princess in The Princess and the Frog...   [click here for more]
McFarland  $17.99

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Drawn from the Classics: Essays on Graphic Adaptations of Literary Works

Drawn from the Classics: Essays on Graphic Adaptations of Literary Works


The graphic novel is the most exciting literary format to emerge in the past thirty years. Among its more inspired uses has been the superlative adaptation of literary classics. Unlike the comic book abridgments aimed at young readers of an earlier era, today's graphic novel adaptations are created for an adult audience, and capture the subtleties of sophisticated written works. This first ever...   [click here for more]
McFarland  $19.99

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Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games

Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games


A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine analyses of popular television...   [click here for more]
McFarland  $12.99

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Feminism in the Worlds of Neil Gaiman

Feminism in the Worlds of Neil Gaiman


Essays on the Comics, Poetry and Prose This collection of new essays looks carefully at the broad spectrum of Neil Gaiman’s work and how he interacts with feminism. Sixteen diverse essays from Gaiman scholars examine highlights from Gaiman’s graphic novels, short stories, novels, poems and screenplays, and confront the difficult issues he raises, including femininity,...   [click here for more]
McFarland  $15.99

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Founders of Comic Fandom: Profiles of 90 Publishers, Dealers, Collectors, Writers, Artists and Other Luminaries

Founders of Comic Fandom: Profiles of 90 Publishers, Dealers, Collectors, Writers, Artists and Other Luminaries


In the 1950s and '60s, a grassroots movement arose to celebrate comic books and strips, which were becoming increasingly important to American popular culture. This broad group of ardent readers and collectors had little formal structure until the 1950s. As the art and literary form grew in popularity, a dedicated core began building an organized network. Profiled here are 90 people at the heart...   [click here for more]
McFarland  $17.99

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Gothic in Comics and Graphic Novels

Gothic in Comics and Graphic Novels


This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics...   [click here for more]
McFarland  $15.99

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Grant Morrison and the Superhero Renaissance: Critical Essays

Grant Morrison and the Superhero Renaissance: Critical Essays


Superheroes are enjoying a cultural resurgence, dominating the box office and breaking out of specialty comics stores onto the shelves of mainstream retailers. A leading figure behind the superhero Renaissance is Grant Morrison, long-time architect of the DC Comics' universe and author of many of the most successful comic books in recent years. Renowned for his anarchic original creations--Zenith,...   [click here for more]
McFarland  $19.99

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Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives


Essays on Readers, Research, History and Cataloging To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining...   [click here for more]
McFarland  $19.99

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Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom


Essays on the Educational Power of Sequential Art Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings,...   [click here for more]
McFarland  $15.99

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Heroes Masked and Mythic: Echoes of Ancient Archetypes in Comic Book Characters

Heroes Masked and Mythic: Echoes of Ancient Archetypes in Comic Book Characters


Epic battles, hideous monsters and a host of petty gods--the world of Classical mythology continues to fascinate and inspire. Heroes like Herakles, Achilles and Perseus have influenced Western art and literature for centuries, and today are reinvented in the modern superhero. What does Iron Man have to do with the Homeric hero Odysseus? How does the African warrior Memnon compare with Marvel's...   [click here for more]
McFarland  $39.95 $17.99

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Heroes of Film, Comics and American Culture

Heroes of Film, Comics and American Culture


Essays on Real and Fictional Defenders of Home These essays consider the way that heroes and the domestic spaces they defend have been represented in 20th and early 21st century popular forms, especially film, comic books and material culture. The authors work in various academic disciplines such as English, film studies, history and human geography, thus bringing a rich variety...   [click here for more]
McFarland  $19.99

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Horror Comics in Black and White: A History and Catalog, 1964-2004

Horror Comics in Black and White: A History and Catalog, 1964-2004


In 1954, the comic book industry instituted the Comics Code, a set of self-regulatory guidelines imposed to placate public concern over gory and horrific comic book content, effectively banning genuine horror comics. Because the Code applied only to color comics, many artists and writers turned to black and white to circumvent the Code's narrow confines. With the 1964 Creepy #1 from Warren Publishing,...   [click here for more]
McFarland  $19.99

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How Zombies Conquered Popular Culture

How Zombies Conquered Popular Culture


The Multifarious Walking Dead in the 21st Century Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys. Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political...   [click here for more]
McFarland  $14.99

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